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Introduction:
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Introduction:
GameboyShavis
10-30-11 09:45 AM
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the car accident
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the car accident
GameboyShavis
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My first race!
10-30-11 09:44 AM
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My first race!
GameboyShavis
10-30-11 09:45 AM
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I WON!!!!!!!!!!!!!!!!!!
10-30-11 09:45 AM
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I WON!!!!!!!!!!!!!!!!!!
GameboyShavis
10-30-11 09:43 AM
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Need for speed underground 2 into view 3
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Need for Speed - Underground 2 Review by: EideticMemory - 7/10
Unique NFS Port
After Underground's spectacular release to the GBA, gamers were impressed at the extent to which developers were able to harness the GBA's hardware for 3D graphics. Underground 2 (2004) is the sequel of that innovative leap, and it features many improvements to the first port.
But it's much more than that. Underground 2 is without a doubt the most unique of the NFS ports. The developers tested out different ideas, and most turned out to be wildly better than could have been predicted.
Without further ado, let's dive in.
Large Improvements, and Uniquely Well-Made - 9 / 10
The graphics showed a clear effort was made to improve upon Underground. Not only were they more fine in detail, but they also had major gameplay improvements that rival the newest of the GBA Need for Speed ports.
One of the major problems in most Need For Speed games is predicting upcoming turns. However, the level of quality in the graphics for Underground 2 make this problem one that you don't have to worry about.
In my review of Underground, I suggested that they adding minimap would have helped. There's still no mini-map in this one, but frankly, you don't need it. I find that pleasantly surprising, as even Need for Speed Carbon: Own the City and Need for Speed - Most Wanted had me utilizing the mini-maps. And they were released years after this one.
As for the design quality of the cars, they were slightly lower than what I expected, and they did contrast with the detailed surroundings. However, I want to note that they were, in fact, better than those from Underground. They simply didn't improve as much as compared to other facets of the game, such as the race track surroundings, and visual clarity of the track itself.
As is the case with most NFS ports for the GBA, this one held to high quality graphics that take GBA racing to another level.
9 / 10.
Fantastic Music, but Mediocre Sound Effects - 8 / 10
I've played virtually all of the NFS GBA ports, and most had terrible music. Underground (2003) and Own the City (2006) are two of the more notorious ones I'll mention. It's rare that you would play for more than a few minutes on either of those without muting the sound.
On basically all of the others, they were mediocre, or you'd dislike them unless you had a taste for gangster music.
But Underground 2 doesn't fit the mould. The theme is fantastic, and I don't simply bear it-I enjoy hearing it. Even though there are a wide variety of musical tastes, the theme legitimately works with the game and it was such a excellent component that I didn't mute the game at all after hearing it.
On the other hand, the sound effects aren't of good quality, but at least the engine no longer sounds like loud static, like it did in Underground. It sounds more like an actual engine, but it's still moderately annoying to listen to. The screeching of the tires when turning does set me on edge, and if I hadn't enjoyed theme so much, I would have muted the game right after the first time I heard this effect.
The other sound effects are decent, but not notable in any way. Overall, they're mediocre. But it's a consistent problem in all Need for Speed ports, and I don't feel like this game is deserving of a harsher penalty for it.
Despite the mediocre sound effects, the uniquely excellent music makes this category deserve a high rating.
8 / 10.
Somewhat Addictive - 4 / 10
You're able to get into the game easily. Too easily perhaps. The first challenge when you first start Underground mode lets to progress even with ridiculously slow times. It's because you're doing a time trial… with no time to beat.
But that's an extreme example. There is in fact a progression of difficulty. It's not like you're going to be stuck from the very beginning. This progression supplemented by the large amount of pure content this game has. I'll be getting into the specifics of that in a bit, but from what I know of the NFS GBA ports, it's highly likely that this one has the most content of them all.
There are some difficulty issues that also detract from the addictiveness, one of the most critical errors of the game being in the game's incorporation of drifting. There are some other difficulty issues as well that just detract from gameplay and addictiveness.
You can lose track of time while playing, but I don't think you'll be able to play all that much in a sitting. In this manner, it falls below average when compared to the other NFS GBA ports.
4 / 10.
Climb to the Top - 2 / 10
This one doesn't have a heavy plot emphasis.
That's okay.
It's a racing game, and there's only one NFS game with a true storyline, and the rest did just fine without one.
This is no different.
You practice different types of races, face opponent racers, and aspire to become the best.
2 / 10.
Decent Depth - 8 / 10
There's a LOT of content to play through. From the main menu, you have the options to do a quick race, dive into underground mode, or play racing mini-games.
The mini-games, while simple, are a refreshingly unique add to the game.
Within the underground mode you have various racing modes to choose from, and each of those have over a dozen events to play through. One mode in particular, 'circuit', has three levels, meaning it has more than three dozen events. You're not about to finish the game in a ridiculously little amount of time, like was possible in Underground. For this one you'll actually have to work for the win.
This game can keep you engaged for a long period of time, if you wanted it to. There's no doubt about that.
Because there's so much depth this category rates very highly.
8 / 10.
Difficulty Issues Arise from Gameplay - 7 / 10
There are gameplay issues, and it’s really the only true setback of this game. Of course I’m looking at this game with the hindsight bias of all the games that preceded it, so I won’t be unfairly harsh to the game’s faults at this early phase of development. However, there were critical errors that really hurt the gameplay experience.
One of those is driftings. There’s no particular control combination in order to drift, it’s merely hitting a turn button quickly while accelerating. The duration of time that you hit turn decides whether you actually 'turn' or whether you drift. This was particularly annoying for me, as I like to make minor adjustments to the direction the racecar is going in on a second to second basis.
That was not possible here. With the way that drifting was set up, trying to make a minor adjustment made you drift, which consequentially results in a large turn and I’d end up hitting a wall or turning so much that I’d end up facing backwards and losing a lot of time.
Another problem is one that wasn’t fixed from Underground, but does get remedied in future games. And that’s perpendicular collisions. Throughout the track, there are perpendicular roads that run right across the track, and across them AI cars sporadically drive. They’re so fast, and you’re so fast that avoiding them is more a matter of luck than practice.
You’ll also see civilian cars running on the track as well, so it’s a doubly dangerous.
The game could have done without those perpendicular roads. At least the developers realized that early on, and stopped including them in later NFS ports.
The AIs aren’t ridiculously difficult to start with, but as the game progresses they do become that way with the messy drifting controls.
As for natural difficulty, the game has a decent bit, but not all that much. Most of the difficulty comes from the gameplay issues discussed.
7 / 10. (Optimal for natural difficulty: 5/10)
Great For a Road Trip - Overall: 7.0 / 10
Graphics : 9 * 25% = 2.25
Sound / Music : 8 * 25% = 2.0
Addictiveness : 4 * 25% = 1.0
Story : 2 * 5% = 0.1
Depth : 8 * 10% = 0.8
Difficulty : 7 * 10% -- 0.8 (Optimal difficulty was 5/10)
Sum = Overall Score = 7.0 / 10.0
To sum up, Underground 2 is the perfect game for a road trip. There’s lots of content, it has a killer combination of quality graphics and nice music, and it’s not overly difficult. It fixed many of the issues of Underground, but still has several issues that don’t get fixed until later games. But I would like to note that this game is the most unique of the series. It wasn’t at all what I expected it to be like, and in many categories, there’s a wild difference between what most of the other NFS ports received and what this one did.
The developers were clearly testing out some new ideas, and it’s unfortunate that they only ended up keeping a few of the good changes for later games.
If you plan on looking over the major NFS ports on the GBA, this is not one to skip over.
Check it out.
![Play Need Speed Underground 2 Play Need Speed Underground 2](/uploads/1/2/3/9/123953902/564598604.jpg)
This installment in the Need for Speed series, Underground 2 is a racing game based on illicit, night time races, with the player gaining street credit, cash and access to unique tuner parts by schooling the competition.
Taking place in a massive, open city, NFS Underground 2 allows players to explore the city at will, engaging random challengers and moving into the coveted Underground Racing League. Once in the Underground Racing League, the player advances first by race wins, then with building up their tuner car and taking on tougher opponents. The objective is to win all Underground Racing League engagements and trick out your car to the max.
The PC version is the only version that allows the user to save magazine screen shots of your tricked out car to disk.
Taking place in a massive, open city, NFS Underground 2 allows players to explore the city at will, engaging random challengers and moving into the coveted Underground Racing League. Once in the Underground Racing League, the player advances first by race wins, then with building up their tuner car and taking on tougher opponents. The objective is to win all Underground Racing League engagements and trick out your car to the max.
The PC version is the only version that allows the user to save magazine screen shots of your tricked out car to disk.
Unique NFS PortEideticMemory
After Underground's spectacular release to the GBA, gamers were impressed at the extent to which dev..
Graphics 9 Sound 8 Addictive 4 Story 2 Depth 8 Difficulty 7
Review Rating: 3/5 Submitted: 10-31-14 Review Replies: 1
Creator
Need for Speed - Underground 2 Guides and Walkthroughs
Completeness
B
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Loose
Loose
gggg90 07-16-13 - 03:05 PM
i love ps2 games
leopardg 07-03-13 - 09:11 PM
A really good console switch from what I know it from (the good ol' PS2). A very good racing game.
Tatan500CP 05-12-12 - 09:56 PM
cool..
GameboyShavis 10-30-11 - 09:46 AM
My best video game!!!
lito096 08-28-11 - 10:25 PM
wat game?
andreicostescuro 05-02-11 - 07:09 AM
am..the races are dont in the night..
avdhutppatil 04-26-11 - 12:00 AM
hello
avdhutppatil 04-25-11 - 11:58 PM
hello ever1
DannyAbbey 03-02-11 - 11:12 AM
:D
EuronymousOni 02-07-11 - 01:00 PM
Need For Speed City Online is wayyyyy better than this. check ya later.. or not
denizkamber 12-18-10 - 05:13 AM
wow this game is bloody
gregorydberger1. 10-09-10 - 08:58 PM
go to need for speed most wonted it rocks
MADD 10-06-10 - 08:35 AM
epic mendenyer yob..
MADD 10-06-10 - 08:35 AM
lembab betui loading..cepat le skit.
mgharper94 08-20-10 - 02:01 PM
its good i used to have it beat but it was stolen =[
Vizzed Ghostblo. 08-19-10 - 11:15 AM
this game epic!
yohance 08-06-10 - 11:05 AM
hows the game
BlazerDraco 07-22-10 - 10:49 PM
lags
i love ps2 games
leopardg 07-03-13 - 09:11 PM
A really good console switch from what I know it from (the good ol' PS2). A very good racing game.
Tatan500CP 05-12-12 - 09:56 PM
cool..
GameboyShavis 10-30-11 - 09:46 AM
My best video game!!!
lito096 08-28-11 - 10:25 PM
wat game?
andreicostescuro 05-02-11 - 07:09 AM
am..the races are dont in the night..
avdhutppatil 04-26-11 - 12:00 AM
hello
avdhutppatil 04-25-11 - 11:58 PM
hello ever1
DannyAbbey 03-02-11 - 11:12 AM
:D
EuronymousOni 02-07-11 - 01:00 PM
Need For Speed City Online is wayyyyy better than this. check ya later.. or not
denizkamber 12-18-10 - 05:13 AM
wow this game is bloody
gregorydberger1. 10-09-10 - 08:58 PM
go to need for speed most wonted it rocks
MADD 10-06-10 - 08:35 AM
epic mendenyer yob..
MADD 10-06-10 - 08:35 AM
lembab betui loading..cepat le skit.
mgharper94 08-20-10 - 02:01 PM
its good i used to have it beat but it was stolen =[
Vizzed Ghostblo. 08-19-10 - 11:15 AM
this game epic!
yohance 08-06-10 - 11:05 AM
hows the game
BlazerDraco 07-22-10 - 10:49 PM
lags
Need for Speed: Underground 2 | |
---|---|
Developer(s) | EA Black Box Pocketeers (GBA) |
Publisher(s) | Electronic Arts |
Composer(s) | Tom Salta |
Series | Need for Speed |
Platform(s) | Microsoft Windows, Game Boy Advance, GameCube, PlayStation 2, Xbox, PlayStation Portable, Nintendo DS, mobile phone |
Release |
Nintendo DS
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Need for Speed: Underground 2 is a cross-platformracingvideo game and the eighth installment in the Need for Speed series, the direct sequel to Need for Speed: Underground. It was developed and published by Electronic Arts in 2004, for Microsoft Windows, Game Boy Advance, GameCube, PlayStation 2, Xbox, PlayStation Portable, Nintendo DS and mobile phones. It was also commercially successful, breaking sales records in the United Kingdom.[2]
The game entails tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the 'explore' mode in a large city known as 'Bayview'. The City Center was based on Philadelphia, Beacon Hill was based on Beverly Hills and Coal Harbor was based on Camden, New Jersey, and the Stadium area was based on Paul Brown Stadium in Cincinnati. Brooke Burke is the voice of Rachel Teller, the person who guides the player throughout the game.
The game has been ported to PlayStation Portable, under the title of Need for Speed: Underground Rivals. The Nintendo DS port introduces a new feature in which the player is able to design custom decals to adorn any vehicle in the game.
- 2Gameplay
- 3Reception
Plot[edit]
The story begins after the player has beaten Eddie's street gang - 'The Eastsiders' in Olympic City. The player is now revered as the best street racer in Olympic City. The player is called after the final race by a bald man with an 'invitation' to join his team. The mysterious bald man on the video screen tells the player that he 'is not taking no for an answer.' In defiance, the player abruptly hangs up the call. One night, the player is called by his friend, Samantha whilst en route to a celebration party, who informs him that the party is really kicking and the people want to see him at the party. An unidentified black Hummer H2 waits in a dark alley for the player. The call is suddenly interrupted by a dazzling light from the Hummer's headlights, which blind the player while instantaneously ramming his blue Nissan Skyline GT-R in an effort to wreck it. A man with a scythe tattoo on his hand rolls down his window following the collision and calls to confirm that he 'took care of a problem.'
Six months later the player boards a plane to Bayview with a good luck note from Samantha that also refers to her friend, Rachel Teller (Brooke Burke) as well as a car key. The player arrives in Bayview to find Rachel's green Nissan 350Z waiting for him outside in airport terminal parking. The player competes in a few races using Rachel's car before handing it over to her. The player buys his first car using the money provided by the insurance on his totaled Skyline. The player soon gains fame by winning races and encounters Caleb Reece (David Palffy), who is the leader of 'The Wraiths' and turns out to be the driver of the mysterious Hummer that wrecked the player's car in the first place.
Rachel reveals to the player that Caleb is attempting to take control of the racing scene in Bayview by manipulating the sponsorship deals in his favour. The player eventually encounters The Wraiths and defeats them one by one. The player also meets a female Wraith member named Nikki Morris (Kelly Brook) who drives a Ford Mustang GT. She joins the player's side after he defeats her in a series of URL events. Caleb becomes infuriated by this and challenges the player to a final showdown in his Pontiac GTO, and loses to the player.
That event solidifies the player's status as the best underground racer in Bayview.
Gameplay[edit]
In-game Need for Speed: Underground 2 screenshot, in which races are roughly similar to that of Underground and still revolve around import culture.
In addition to the racing modes included in the previous Underground game (Circuit, Sprint, Drag and Drift races), four new variations of races have been provided in Underground 2. One racing mode was dropped, this being the Knockout competitions. Still, a Lap Knockout option is available when racing Circuit in non-career races.
Past tense verbs word list. Past Tense Rules for Be: The simple past forms of 'be' are 'was' and 'were.'
Underground 2 is unique among the games in the Need for Speed series in that it requires players to drive to a certain place in the city in order to begin a race (other games allow the player to select a race from a menu). Most races are marked on the in-game radar, but some are hidden and the player must search for them, should he/she decide to play them.
Once any stage is completed, all of the race locations for that stage are removed from the map and a new set of race locations are placed on the map for the next stage. While in the garage, there is a 'World Map' feature that includes a menu of races for all prior stages, with the menu noting which races have been completed or not completed, and the player can select any race from any prior stage to run from the menu. After completing stage 2 through stage 5 (stage 5 is the last stage of career mode), there will always be 8 sponsor races that will not be completed, since a player has to choose a single sponsor per stage and can only run 3 out of 11 unique sponsor races, leaving 8 sponsor races not completed at the end of each stage. These can only be run using World Map. Due to a game bug (at least on PC version), if running a non completed race from the World Map, no credit (cash or rep) will be awarded unless the player uses restart at least one time during the race. The restart can be done as soon as the race starts in order to get credit for the win.
Circuit race is a standard race that involves up to four cars driving around a track that loops back to the start line of itself. A circuit race is typically a maximum of four laps and minimum of 2 laps (The final career race is 5 laps). A sprint race is just like a circuit race except that the track does not loop back to the start line. It's a point to point race involving a maximum of four vehicles. Street X races are similar to circuit races, but they take place on tight closed courses similar to drift tracks, and there is no nitrous.
3ds download codes free. Street X mode is similar to circuit races, except that they take place in closed and tight tracks. A maximum of 4 racers participate in this event. This mode disables the use of nitrous oxide. Street X uses the same arena used in Underground 1 for Drift Races.
Drifting is one of the easier types of racing (depending on difficulty level) in Underground 2. One difference to the drifting mode compared to the original Need for Speed Underground is that the player drifts with the other competitors at the same time. Players race against a maximum of three competitors. Points are awarded when the player successfully slide the car and finishes the drift without hitting any walls or traffic. Like the Street X mode, no nitrous oxide is allowed. There are also some special downhill drift races where the player starts at the top of a hill and has to slide down from top to bottom, a drifting equivalent of a sprint race (from point A to point B). In these races, there are no other racers, however there is normal city traffic. Players increase their points by sliding past city cars.
Drag racing is a point-to-point race that forces players to use a manual transmission. Steering in this mode is simplified to simply allow for lane changes, while the game handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car. The Nitrous Oxide meter is enlarged and displayed on the left side of the screen.
The Underground Racing League (URL) is a set of tournaments which takes place in a specific set of closed tracks outside city streets - either actual racing circuits or airport runways. URL tournaments typically consist of one to three races, with up to six cars (both in career mode and online). In tournaments with two or more races, a points system is used. At the end of each race, drivers receive a specific amount of points according to their standing in a race. The total score at the end of these races determines the winner of the tournament. The Bayview Circuit where the URL Races held is based on Sepang Circuit.
Special events - these are similar to sprints without any barriers, with the goal to reach a target point on the map (using the in game guide helps here), which is a 'photographer', and the player needs to reach the target within a specific time limit. Achieving this will reward the player with a magazine cover. Ten of these special events are called 'DVD' events, which get unlocked based on a cars visual rating, and stages 2 through 5 each require completing some number of 'DVD' events to complete a stage.
Outruns - while in free roam (cruising), players can challenge specific opponent cars (an outrun opponent car will have bright tail lights, similar to the player's cars when they use nitrous oxide) in an 'outrun', where the goal is to start an outrun and then distance their car from the opponent's car by 300 metres (1,000 feet). The player can choose when to initiate an outrun, and can take any path and/or use tactics to achieve this goal, provided they are in the lead. Each stage, including the intro stage, has a limited number of outruns a player can win. For example in the intro stage where the player is driving Rachel's car, 3 outruns can be won. After winning the number of outruns allowed for a stage, the outrun opponent cars cease to appear. After completing career, there is no limit to the number of outrun wins allowed. Depending on the stage, after winning some number of outruns, the player is rewarded with a unique part. Some stages allow a player to do a series of outrun sequences, rewarding the player with multiple unique parts (one for each series of outruns won). The outrun mode is similar to that of Tokyo Xtreme Racer and Wangan Midnight video games, which uses health bars instead of distance to determine the winner.
Cell phone / SMS system - During game play, the players will occasionally receive phone calls or text messages. The game maintains a list of messages and game info that can be reviewed via a menu system.
Cash and info icons - Each stage, including the intro stage, includes a set of hovering icons scattered throughout the game world. As the players explores the map in free roam, they receives a cash reward and/or info as the player discovers and drives through each of the icons.
Cars and SUVs[edit]
As in Need for Speed: Underground, Underground 2 continues to offer similar vehicles for purchase and modification, most of which consist of Japanese models, with some European and American models. In addition, Underground 2 is the first game in the Need for Speed series to offer three SUVs as racing vehicles. Also, it is the second game in the Need for Speed series after Underground to offer a Korean-made car (Hyundai Tiburon) as a racing vehicle. There are two versions of the game, US and EU, where each version has 29 of 31 possible cars: the US version has an Acura RSX and a Honda Civic, while the EU version instead has a Peugeot 106 and a Vauxhall Corsa, the rest of the 27 cars in both versions are the same, Dodge Neon, Honda S2000, and Acura Integra didn't make return in.
SUVs, also known as sport utility vehicles, were a new element added to Underground 2. The SUV's can be upgraded and tuned in the same manner as cars. Some of the events in career mode are SUV only events and only appear when a player is driving an SUV. In career or any offline mode, if the player is driving an SUV, the computer opponents also drive SUVs. However, after completing a stage, the World Map allows a player to run any event from prior stages in either a car or an SUV.
Customization[edit]
Customization in Underground 2 was significantly expanded compared to previous iterations from the series. Visual customization has expanded with the ability to customize the car's front and rear bumpers, side skirts, spoiler, hood, exhaust tips, doors, roof scoop, wheels (including the ability to put on spinners), headlights and taillights, side mirrors and paint. Vinyls and decals can also be added, as well as car stereos (speakers, amplifiers & subwoofers), hydraulics, nitrous bottles and under glow neon. Most visual modifications to the car have no actual effect on vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than visual cues. Hydraulics can be used in combination with nitrous at a start of a race which can cause a car to do a wheelie and for some cars get a better launch. The performance and handling of the car is affected by cosmetic modifications like spoilers and hoods, which affect the downforce of the car - better spoilers allow better tuning of the downforce management both in front and in the back of the vehicle. Visual upgrades increase a cars visual rating, up to a rating of 10.0. At least one car in a career garage needs to be visually upgraded to a 10.0 rating in order to unlock all 10 DVD events (completing these rewards the player with a DVD cover), and each stage has a required number of DVD events.
A car's performance can be enhanced by upgrading the car's engine, engine control unit (ECU), transmission, suspension, tires, brakes, reducing the car's weight, and adding a turbo and/or nitrous. The player has the ability to either upgrade the performance through upgrade packages or by purchasing individual parts of each performance category. NFS: Underground 2 also introduces a dyno-tuning system which allows players to specifically tune certain aspect of the car such as ECU, turbo, suspension springs, front and rear shock absorbers, gear ratios, aerodynamics, brake bias, individual tire grip, etc. The player can test the settings via a dyno run which will display a torque and power versus rpm graph, and an estimated 0–60 mph (0–100 km/h) time.
Multiplayer[edit]
Underground 2 had online multiplayer capability on PS2, PC, and Xbox, however by 2010, EA Games had shut down their servers, rendering the feature inoperable.[3][4] The PC version has a multiplayer LAN mode, and multiplayer races over the internet can still be run using the games LAN mode and a virtual LAN (virtual private network).
Reception[edit]
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Need for Speed: Underground 2 received positive reviews. GameRankings and Metacritic gave it a score of 86% for the Mobile version;[62] 83.50% and 82 out of 100 for the PC version,[5][13] 82.61% and 83 out of 100 for the Xbox version,[6][12] 80.77% and 82 out of 100 for the PlayStation 2 version,[7][14] 79.98% and 77 out of 100 for the GameCube version,[8][15] 76.44% and 74 out of 100 for the PSP version,[9][16] 69.45% and 72 out of 100 for the Game Boy Advance version[10][17] and 65.44% and 65 out of 100 for the DS version.[11][18]
The game was widely regarded as the one of the best games of the series and is remembered for the quality of the gameplay, the length, the endless customization, the interesting side-missions, the graphics and the addition of 'Free Roam'.[63] However, some of its elements were criticized as well, such as having to drive excessive amounts to get to specific races, bland voice acting and strong product placement for companies with no connection to auto racing, such as integrating the logo for Cingular, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay.[64] The GameCube version was also criticized for its unstable frame rate and inferior graphics, the hip-hop slang used by the characters (such as calling the money 'bank'), the comic book styled cut scenes, and a lack of police also garnered criticism.
GameSpot gave the mobile phone version a score of 9.2 out of 10 and said that it 'isn't just the best racing game ever made for a mobile phone; it's also a much-needed showcase for V Cast technology. This game boasts game length and replay value so many orders beyond the mobile norm that it calls for a total paradigm shift. Simply put, mobile gaming just got a much-needed kick up the evolutionary ladder.'[65]IGN gave the same version a score of eight out of ten and called it 'a big step for mobile gaming, in my opinion. While there are things I did not like about the game -- loading and some control issues -- I cannot deny that this is one hell of a package. If you want a game that maxes out your 3D handset, Need for Speed Underground 2 is the game to get.'[66]
Detroit Free Press gave the Rivals version all four stars, exclaiming, 'The racing here is just flat-out fun, with growling engines, jumps and shortcuts that allow you to smash through fences. But there are thoughtful additions, including Party Play.'[60]The Sydney Morning Herald, however, gave the Rivals version three-and-a-half stars out of five and said, 'While not PSP's best driving game, Rivals is an entertaining street racer that offers quick thrills.'[67] On the other hand, the same newspaper gave the GameCube, PS2, PC and Xbox versions a score of four stars out of five and said, 'While the driving action isn't quite as satisfying as the superb Burnout 3, it's still strong enough to keep you playing through the 150 or so races.'[68]The Times also gave the game four stars out of five and stated, 'The courses in this game are just as much the stars as the cars. The dazzling downtown locations are massive, dominated by skyscrapers whose light bathes the streets in a radiant glow.'[61]
Need For Speed Underground 2
Sales[edit]
The PlayStation 2 version of Underground 2 received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[69] indicating sales of at least 600,000 copies in the United Kingdom.[70] The game ultimately sold around 11 million copies[71] and entered the 'best-sellers' of each console PS2's Greatest Hits,[citation needed] Xbox's Platinum Hits,[citation needed] and GameCube's Player's Choice.[citation needed]
References[edit]
- ^'Need for Speed Underground Rivals Release Information for PSP'. GameFAQs. Retrieved August 10, 2015.
- ^'UK Charts: NFSU2 enters the record books'. Eurogamer. Retrieved 1 September 2017.
- ^'Online Service Updates'. Electronic Arts. Archived from the original on March 1, 2010. Retrieved August 11, 2015.
- ^Hinkle, David (February 17, 2010). 'Next wave of EA game server shutdowns detailed'. Engadget (Joystiq). Retrieved August 11, 2015.
- ^ ab'Need for Speed: Underground 2 for PC'. GameRankings. Retrieved March 12, 2013.
- ^ ab'Need for Speed Underground 2 for Xbox'. GameRankings. Retrieved March 12, 2013.
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- ^ ab'Need for Speed Underground Rivals for PSP'. GameRankings. Retrieved August 11, 2015.
- ^ ab'Need for Speed Underground 2 for Game Boy Advance'. GameRankings. Retrieved March 12, 2013.
- ^ ab'Need for Speed Underground 2 for DS'. GameRankings. Retrieved March 12, 2013.
- ^ ab'Need for Speed Underground 2 (xbx: 2004): Reviews'. Metacritic. Archived from the original on September 13, 2008. Retrieved August 11, 2015.
- ^ ab'Need for Speed: Underground 2 for PC Reviews'. Metacritic. Retrieved March 12, 2013.
- ^ ab'Need for Speed Underground 2 for PlayStation 2 Reviews'. Metacritic. Retrieved March 12, 2013.
- ^ ab'Need for Speed Underground 2 for GameCube Reviews [mislabeled as 'Xbox']'. Metacritic. Archived from the original on September 13, 2008. Retrieved August 11, 2015.
- ^ ab'Need for Speed Underground Rivals for PSP Reviews'. Metacritic. Retrieved August 11, 2015.
- ^ ab'Need for Speed Underground 2 for Game Boy Advance Reviews'. Metacritic. Retrieved March 12, 2013.
- ^ ab'Need for Speed Underground 2 for DS Reviews'. Metacritic. Retrieved March 12, 2013.
- ^Edge staff (December 25, 2004). 'Need for Speed Underground 2'. Edge (144): 60.
- ^EGM staff (December 25, 2004). 'Need for Speed Underground 2 (GC, PS2, XBOX)'. Electronic Gaming Monthly (186): 96.
- ^EGM staff (May 2005). 'Need for Speed Underground Rivals'. Electronic Gaming Monthly (191): 94.
- ^Reed, Kristan (November 22, 2004). 'Need for Speed Underground 2 (Xbox)'. Eurogamer. Retrieved August 12, 2015.
- ^Jennings, Ronan (October 3, 2005). 'Need for Speed Underground: Rivals'. Eurogamer. Retrieved August 12, 2015.
- ^McNamara, Andy (December 2004). 'Need for Speed: Underground 2 (GC, PS2, Xbox)'. Game Informer (140): 162. Archived from the original on January 8, 2006. Retrieved August 11, 2015.
- ^Mason, Lisa (May 2005). 'Need for Speed Underground: Rivals'. Game Informer (145): 132. Archived from the original on August 21, 2009. Retrieved August 11, 2015.
- ^Mason, Lisa (February 2005). 'Need for Speed: Underground 2 (GBA)'. Game Informer (142): 125. Archived from the original on June 10, 2009. Retrieved August 11, 2015.
- ^Four-Eyed Dragon (November 15, 2004). 'Need for Speed Underground 2 (GC, PS2, Xbox)'. GamePro. Archived from the original on February 7, 2005. Retrieved August 12, 2015.
- ^Four-Eyed Dragon (March 22, 2005). 'Need for Speed Underground Rivals Review for PSP'. GamePro. Archived from the original on March 23, 2005. Retrieved August 12, 2015.
- ^Gee, Brian (November 29, 2004). 'Need for Speed Underground 2 Review (PC, PS2, Xbox)'. Game Revolution. Retrieved August 13, 2015.
- ^Gee, Brian (November 29, 2004). 'Need for Speed: Underground 2 - GameCube'. Game Revolution. Archived from the original on July 25, 2008. Retrieved August 13, 2015.
- ^Dodson, Joe (April 14, 2005). 'Need for Speed Underground Rivals Review'. Game Revolution. Retrieved August 13, 2015.
- ^Provo, Frank (November 17, 2004). 'Need for Speed Underground Review (GBA)'. GameSpot. Retrieved August 12, 2015.
- ^Gerstmann, Jeff (March 17, 2005). 'Need for Speed Underground Rivals Review'. GameSpot. Retrieved August 12, 2015.
- ^Gerstmann, Jeff (November 16, 2004). 'Need for Speed Underground 2 Review (PC, PS2, Xbox)'. GameSpot. Retrieved August 12, 2015.
- ^Gerstmann, Jeff (May 26, 2005). 'Need for Speed Underground 2 Review (DS)'. GameSpot. Retrieved August 12, 2015.
- ^Gerstmann, Jeff (November 16, 2004). 'Need for Speed Underground 2 Review (GC)'. GameSpot. Retrieved August 12, 2015.
- ^O'Donnell, Ryan (November 17, 2004). 'GameSpy: Need for Speed Underground 2 (PC)'. GameSpy. Retrieved August 12, 2015.
- ^O'Donnell, Ryan (November 17, 2004). 'GameSpy: Need for Speed Underground 2 (PS2, Xbox)'. GameSpy. Retrieved August 12, 2015.
- ^O'Donnell, Ryan (November 17, 2004). 'GameSpy: Need for Speed Underground 2 (GCN)'. GameSpy. Retrieved August 12, 2015.
- ^Williams, Bryn (March 25, 2005). 'GameSpy: Need for Speed Underground Rivals'. GameSpy. Retrieved August 12, 2015.
- ^Chapman, David (May 23, 2005). 'GameSpy: Need for Speed Underground 2 (NDS)'. GameSpy. Retrieved August 12, 2015.
- ^Zacarias, Eduardo (November 26, 2004). 'Need for Speed Underground 2 - XB - Review'. GameZone. Archived from the original on October 6, 2008. Retrieved August 12, 2015.
- ^Knutson, Michael (November 22, 2004). 'Need for Speed Underground 2 - PC - Review'. GameZone. Archived from the original on October 2, 2008. Retrieved August 12, 2015.
- ^Romano, Natalie (November 28, 2004). 'Need for Speed Underground 2 - GC - Review'. GameZone. Archived from the original on September 28, 2008. Retrieved August 12, 2015.
- ^Sandoval, Angelina (April 18, 2005). 'Need for Speed Underground Rivals - PSP - Review'. GameZone. Archived from the original on October 6, 2008. Retrieved August 12, 2015.
- ^Knutson, Michael (May 22, 2005). 'Need for Speed Underground 2 - NDS - Review'. GameZone. Archived from the original on September 28, 2008. Retrieved August 12, 2015.
- ^Perry, Douglass C. (November 12, 2004). 'Need for Speed Underground 2 (PC, Xbox)'. IGN. Retrieved August 12, 2015.
- ^Perry, Douglass C. (November 12, 2004). 'Need for Speed Underground 2 (PS2)'. IGN. Retrieved August 12, 2015.
- ^Perry, Douglass C. (November 12, 2004). 'Need for Speed Underground 2 (GCN)'. IGN. Retrieved August 12, 2015.
- ^Harris, Craig (December 9, 2004). 'Need for Speed Underground 2 (GBA)'. IGN. Retrieved August 12, 2015.
- ^McNamara, Tom (March 21, 2005). 'Need for Speed Underground Rivals'. IGN. Retrieved August 12, 2015.
- ^Harris, Craig (May 13, 2005). 'Need for Speed Underground 2 (NDS)'. IGN. Retrieved August 12, 2015.
- ^'Need for Speed Underground 2 (GC)'. Nintendo Power. 188: 113. February 2005.
- ^'Need for Speed Underground 2 (DS)'. Nintendo Power. 193: 99. July 2005.
- ^'Need for Speed Underground 2 (GBA)'. Nintendo Power. 187: 140. January 2005.
- ^'Need for Speed Underground 2'. Official U.S. PlayStation Magazine: 120. December 2004.
- ^'Need for Speed Underground Rivals'. Official U.S. PlayStation Magazine: 108. May 2005.
- ^'Need for Speed Underground 2'. Official Xbox Magazine: 76. December 25, 2004.
- ^'Need for Speed Underground 2'. PC Gamer: 54. February 2005.
- ^ abSchaefer, Jim (March 27, 2005). 'A FAB FIVE: First PSP games race to the front of the pack'. Detroit Free Press. Archived from the original on March 29, 2005. Retrieved August 12, 2015.
- ^ abWapshott, Tim (December 4, 2004). 'Need for Speed Underground 2'. The Times. Archived from the original on August 21, 2008. Retrieved August 12, 2015.(subscription required)
- ^'Need for Speed Underground 2 for Mobile'. GameRankings. Retrieved August 11, 2015.
- ^'thegamer ranking every need for speed game'.
- ^'GameSpot Best and Worst of 2004: Most Despicable Product Placement'.[dead link]
- ^Score, Avery (July 15, 2005). 'Need for Speed Underground 2 Review (Mobile)'. GameSpot. Retrieved August 12, 2015.
- ^Buchanan, Levi (July 13, 2005). 'Need for Speed Underground 2 (Cell)'. IGN. Retrieved August 12, 2015.
- ^Hill, Jason (September 24, 2005). 'Need for Speed Underground Rivals'. The Sydney Morning Herald. Retrieved August 12, 2015.
- ^Ring, Bennett (October 23, 2004). 'Hot wheels'. The Sydney Morning Herald. Retrieved August 12, 2015.
- ^'ELSPA Sales Awards: Double Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
- ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
- ^Balestriere, Vincent (15 June 2015). 'Need For Speed 2015: EA Reboots Franchise With 'Underground' Street Cred'. International Business Times. IBT Media. Retrieved 22 August 2015.
External links[edit]
- Need for Speed: Underground 2 at Curlie
- Need for Speed: Underground 2 at MobyGames
- Need for Speed: Underground 2 (Game Boy Advance) at MobyGames
- Need for Speed Underground: Rivals at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Need_for_Speed:_Underground_2&oldid=898711402'
Need For Speed Underground 2 Free Download Full Version PC Game Cracked in Direct Link and Torrent. Need For Speed Underground 2 is a Racing video game.
- Title: NFS Need For Speed Underground 2
- Genre: Racing
- Developer: EA Black Box
- Publisher: EA Games
- Release Date: November 19, 2004
- File Size: 423.4 MB
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- Video Memory: 32 MB
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